The Master Pyraminx is a well-known adaptation of the immensely popular Pyraminx. First conceived in 2002, the Master Pyraminx was, until recently, a collector’s thành quả, as the original designer only created a handful of them in 2006. However, as of năm nhâm thìn, there is now a mass-produced edition by ShengShou. This puzzle is often referred to lớn as the 4x4 Pyraminx, as its increase in kích cỡ is similar khổng lồ that of the 4x4 in comparison lớn the 3x3 Rubik’s Cubes.

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A lot of the solution for the Master Pyraminx is based on concepts learnt from solving the original Pyraminx. The Pyraminx is really easy to solve, so it is imperative that you know how khổng lồ vày so before you start with this tutorial.

This tutorial will also require basic knowledge of how certain moves affect different pieces on the puzzle, which can be acquired by playing around with a Pyraminx và seeing what you can do.

The steps required to lớn solve the Master Pyraminx are as follows:

Solve sầu the 3 edge centres on each side.Adjust the top layers & the tips.Solve sầu the actual centres.Solve sầu the top three edges.Solve sầu the bottom six edges.Solve sầu the last middle three edges.

The notation for the Master Pyraminx will be done in a similar way lớn the notation for a regular Pyraminx, except with an extra layer. Knowledge of standard Rubik’s Cube and/or Pyraminx notation is required:

U, L, R, B – These moves reference the top sections of the puzzle (indicated on the image in green).Uw, Lw, Rw, Bw – These moves reference the top two layers of the puzzle (excluding tips) (indicated on the image in blue)u, l, r, b – These moves reference the tips of the puzzle (indicated on the image in purple)

Tutorial - How to solve sầu the Master Pyraminx

The first step involves solving the 3 edge centres on each side. This refers lớn the three pieces highlighted by the image. This can be done in the same way as solving the edges on a standard Pyraminx (in the first step of the Pyraminx solution), however instead of where you would bởi vì U, L, RB moves on the standard Pyraminx, you vì Uw, Lw, Rw Bw moves. You should be able to lớn bởi vì this without any help, considering that you already know how to lớn solve centres in this way on a smaller puzzle.

Once you have sầu the first three centres solved, you can complete the rest of the centres for the puzzle. This is, once again, an intuitive sầu stage. Think of this lượt thích solving the tips on a regular Pyraminx. The tip is either solved or requires a U or U’ move sầu to lớn solve. Just vị the same here so the yellow highlighted pieces match in colour with the pieces you solved earlier.

Finally, you can adjust the tips. This can be done in the exact same way as the above sầu step (i.e. the same as the tips on a regular Pyraminx), but using u, l, r and b moves this time. The tips are highlighted in purple.

The last step of the overall centres section involves solving the actual centres on the puzzle (i.e. the piece in the exact centre of each face). This piece is highlighted in White on the adjacent image. There are three different cases for the centre pieces:

All 4 solvedAll 4 unsolved1 solved, 3 unsolved

If you have sầu all 4 centres solved, then you can skip this stage but remember it for later if you try to lớn solve sầu it again and come across a case that requires an algorithm.

If you have sầu all 4 centres unsolved, then the algorithm lớn solve sầu them is very simple. The centres will be swapped in pairs, for example the yellow và xanh centres will be on the blue and yellow sides etc. Simply place one of these centres on the front face & the other on the bottom face (this will place the two other unsolved centres on the back faces) & persize this algorithm: (Rw’ Lw Rw Lw’). Do this algorithm three times to lớn solve sầu the centres.

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If you have sầu only 1 centre solved, then hold this centre on the left of the puzzle. Then perkhung this algorithm: (Rw Uw Rw’ Uw). Do this algorithm twice. If the centres are still not solved, vị it another two times.

Now this section is done, the pieces highlighted in the adjacent image should be solved on your puzzle. This entire section is the equivalent of solving the three centres on each side & the tips on a regular Pyraminx.

The remaining edges are solved in three parts:

Top three edgesBottom six edgesMiddle layer edges (white)

The image shows the edges referred to lớn above (text colour = edges).

The majority of the edge solving section is intuitive. It should be solvable using what you know about Pyraminx edge movement, but here is a short overview for each section that explains how you should go about it:

The concept of pieces và slots

When solving the edges of the bottom layer of a standard Pyraminx, you most likely use a method that involves inserting pieces inkhổng lồ their slots. The solved centres determine the slots and the stickers on the pieces determine the pieces. Moves are made that specifically preserve sầu what is already made. For example, if you wanted lớn get Piece A into lớn Slot B, you would have sầu khổng lồ vì a specific mix of moves. The simplest way would be by doing U’ R’. This would place the edge, but it would misplace Centre C. To avoid misplacing the centre, you need to insert the edge into the slot between the two pieces, not just in the position. This can be done by doing R U’ R’. The R move at the start brings the slot khổng lồ the same layer as the piece, which allows for the piece lớn replace the one in the slot.

This is what is meant when the concept of moving the slot lớn insert the piece.

Likewise, on the Master Pyraminx, the slots in the top of the puzzle have sầu khổng lồ be moved to insert the pieces. You can insert the pieces by doing wide moves to place them in the top layer. If the piece you’ve placed in the top layer is flipped, then it is not the right piece. It is important to lớn remember that there are two edges instead of one (just like the 4x4 in comparison to lớn the 3x3), so these need to be differentiated between.

You can perform a wide move lớn insert the first edge piece in its correct slot (the centres pieces on the top layer determine the correct slot), then do a U or U’ lớn move sầu the slot out of the way, then invert the wide move lớn restore the centres. This will leave sầu you with one solved edge on the top layer (one edge between two centres that match the edge stickers) và every centre bachồng in its original place. The same thing can be done for the second edge, but for the third edge you need lớn utilise the concept of moving the slot lớn insert the piece. It’s not possible lớn simply move the piece inlớn the top layer, because there are no empty slots in the top layer lớn replace it with. Therefore what you can do instead is vày the same wide move sầu but in the opposite direction khổng lồ bring the slot down to lớn the piece, insert the piece into the slot, và move sầu the slot baông xã to lớn its original position.

Note: It doesn’t matter how many setup moves you vì in order khổng lồ get the correct edge inlớn position to lớn be moved up as long as you unbởi vì all of the moves in order afterwards.

The same concept is applied with the bottom layer edges. Simply rotate the puzzle so that your bottom face is now the front face (this should move the solved top layer to the baông chồng of the puzzle, out of the way). This will give sầu you a new top layer. You only have to lớn solve the two edges facing toward you at this point (i.e. the edges that are on the bottom of the puzzle when it is upright). After these are solved using the same style of solving as for the original top layer, rotate the puzzle so that you still have sầu the same face pointed towards you but so that you have sầu two more unsolved edges on the new top layer. The rotation is shown in the images below. Do this once more và you’ll have sầu all 6 bottom layer edges solved, so you can rotate the puzzle baông xã (put the bottom face back on the bottom of the puzzle).


Finally, all that remains unsolved are the middle three edges. There are only three cases for this, and only one algorithm required. There are two ways in which the edges can be cycled, or the edges can be solved. If they are solved, then you’re already done. However, if they need to be shifted, then vì the following algorithm from any orientation with the three edges to be solved in the middle layer: (R U R’ U). Do this algorithm twice. If the puzzle is not solved, then vì chưng it two more times. Your puzzle will now be solved.